
Updated factory ground pipe 3d models with destructibility.Updated Vehicle costs in Conquest to match Multiplayer costs.Updated Conquest Tech Tree to be more readable and improve progression logic.Updated Multiplayer flag points with ammo resupply zones to resupply all ammo types and not just small arms.Updated ammo preference for vehicles when targeting cannons to prefer HE above all other ammo types for player units.
Updated wooden posts to not fall over when set on fire.Medium tanks can come closer to counter heavies more effectively. Updated ranges for direct-fire tank guns: Reduced the difference in max range between the most powerful guns and the least, in order to soften the capability gap in tank combat between tanks of different technology tiers.Updated penetration stats of 76mm_kt26 to be of shrapnel shell (T-28, BT7A).Updated some parts of Spanish localization.Updated font in multiplayer buy menu to fit longer unit names.Updated minimap style for more realistic cartography and easier readibility.
Updated infantry cover in trenches to be more natural and friendly for the player. Added some new animations for the sdkfz250a series. Added new Command units to conquest as part of the branch for Call-In Stages 2-5. Added passenger seats to BT5 and BT2 Tanks. The StuH can shoot both, but will come equipped with the new one Not tagged to be priority over AP and HEAT shells Added a second HE ammo for the German 105 and gave it to the StuH42. Added new 1st person sight for 28mm_pzb41. Added Sd.kfz.250/3 to Multiplayer for mid and late war in the respective offensive doctrines. Added DshK Stand to mid war standard units. Added BT7A to Multiplayer for mid war in the irregular doctrine, tier 1, replacing DshK Stand. Added new units to MP bot purchase scripts. Added rear smoke generator to the Stu.IG. Added missing hatch/door sounds to new vehicles.
Added that mid and late war periods are labelled with the historical years they belong to. Added many new squad overhead icon types for easier read-ability and better understanding of specific unit. Added new overhead helper icons for small arms AT weapons (currently in easy and normal difficulty offline). Added 3 smoke shells to StuG 3 Ausf.B inventory. Added “slow_on_crush” to wooden electrical poles. Added new terrain types: Thick Forest (all units except infantry are blocked) and Slope (greately reduced mobility). Added platform for Unit Formations (Line abreast formation is the only one for now). Added new vision feature for sdkfz 250/3 Commander. What is new in Call to Arms March 14 Update? Today’s CTA Gates of Hell Ostfront patch 22 will fix a few of these issues.